EA has introduced the latest studio in its steady, Full Circle, and the Vancouver-based, but additionally globally targeted, studio would be the workforce behind the lately introduced new Skate recreation.Whereas it stays unclear whether or not the latest entry within the Skate franchise will likely be Skate 4
, or reboot of the franchise, or one thing else, EA confirmed the Full Circle workforce will likely be led by Daniel McCulloch, the previous Head of Field Stay at Microsoft. Returning Skate producers Deran Chung and Cuz Parry stay on board, having appeared within the Skate sequel’s announcement video at EA Play 2020
“The followers wished Skate again into existence and we wish them to really feel concerned within the course of from improvement to recreation launch and past. We would like them to really feel like they’re part of Full Circle,” McCulloch stated in an announcement accompanying the announcement. “We’re all about having enjoyable and making nice video games that individuals wish to play with their pals. And, we’re searching for extra builders to assist us construct compelling worlds for gamers to discover.”The brand new studio is at present hiring for varied positions together with artists, designers, and engineers, and whereas it is primarily based in Vancouver, is “embracing a geo-diverse workforce” with members concerned in improvement “across the globe.”
Full Circle joins EA Sports activities and Respawn Leisure because the third EA Studio within the Canadian metropolis.
Sadly, there isn’t any new phrase on improvement on the subsequent Skate so far, or any extra particulars in regards to the imaginative and prescient for the upcoming recreation, however late final 12 months we discovered the new Skate may have a focus on user-generated content. On the time, EA’s Andrew Wilson mentioned how the brand new Skate was in “very early improvement” however that traits inside the skateboarding world may match into the scope of the brand new recreation.
“You’re taking a recreation like Skate, and whereas skateboarding in and of itself has large enchantment to an enormous, world viewers, there’s one other secular development that’s taking place inside our business round user-generated content material, open-world, and interplay,” Wilson stated final June. “So for many individuals, you concentrate on skating as a place to begin that has enchantment, however you begin to construct in user-generated content material, exploration, and group on prime of that and that expands the chance exponentially.”
Jonathon Dornbush is IGN’s Senior Information Editor, host of Podcast Past!, and PlayStation lead. Speak to him on Twitter @jmdornbush.